dc.contributor.author | Karnadi, K | |
dc.contributor.author | Sasmita, K | |
dc.contributor.author | Badrudin, B | |
dc.contributor.author | Palenewen, Evie | |
dc.contributor.author | Solihin, S | |
dc.date.accessioned | 2022-01-24T14:25:40Z | |
dc.date.available | 2022-01-24T14:25:40Z | |
dc.date.issued | 2021-06-17 | |
dc.identifier.citation | K Karnadi et al 2021 J. Phys.: Conf. Ser. 1760 012014 | en_US |
dc.identifier.other | doi:10.1088/1742-6596/1760/1/012014 | |
dc.identifier.uri | https://iopscience.iop.org/article/10.1088/1742-6596/1760/1/012014 | |
dc.identifier.uri | http://repository.unmul.ac.id/handle/123456789/19214 | |
dc.description.abstract | Media DT based on this simple innovation hyperactive game is an alternative
learning media used during the Covid-19 pandemic. This quantitative research aims to see the
influence of these media on student learning outcomes. Forty-six primary school respondents
were selected using a purposive sampling technique. The research instrument was a
questionnaire and multiple choices. Data were analyzed by a simple regression test at a
significance level of 0.05. The results showed the influence of hyperactive game-based DT
media in increasing understanding of the concept of life science. The results of this study imply
that the selection of attractive media is an important requirement in the learning process of the
21st century. | en_US |
dc.language.iso | en | en_US |
dc.publisher | IOP Publishing | en_US |
dc.relation.ispartofseries | Journal of Physics: Conference Series;1760 012014 | |
dc.title | Diamond Touch (DT) based on hyperactive game in applying the concept of life science in early childhood education | en_US |
dc.title.alternative | Journal of Physics: Conference Series PAPER • THE FOLLOWING ARTICLE ISOPEN ACCESS Diamond Touch (DT) based on hyperactive game in applying the concept of life science in early childhood education | en_US |
dc.type | Article | en_US |