Please use this identifier to cite or link to this item: http://repository.unmul.ac.id/handle/123456789/7411
Title: The Development of Borneo Wildlife Game Platform
Authors: Ramadiani, Ramadiani
Respatti, Erdinal
Putra, Gubta Mahendra
Jundillah, Muhammad Labib
Yunianta, Arda
Alyamani, Hasan Jamal
Rahman, Tamrin
Balfas, Muhammad Dahlan
Keywords: game; character; Kalimantan; Borneo; platform;
Issue Date: 28-Oct-2021
Publisher: The Science and Information (SAI) Organization Limited
Citation: RAMADIANI, et al. 2021. "The Development of Borneo Wildlife Game Platform". International Journal of Advanced Computer Science and Applications (IJACSA) Vol. 12, No. 10, 2021
Series/Report no.: vol.12;no.10
Abstract: Games are a unique, interesting, and fun entertainment medium. Games can contain education, introduction to certain flora and fauna, work and daily life, intelligence and dexterity. The game built in this study aims to introduce the flora and fauna found in the forests of East Borneo (Kalimantan), Indonesia as the object of a plat former game. Games are built using the Game Development Life Cycle method in order to make good and organized games. The GDLC method contain 6 stages, first is the initiation for the initial idea, second is to preproduction for the asset creation, third stage is production for the system creation, forth is the testing for the trial, fifth is the beta for the external trial, and the sixth stage is to release for publication. The results of the study resulted in the Borneo Wildlife game platform. This game introduces the unique flora and fauna in East Borneo, Indonesia, such as Black Orchids, Ironwood trees, Proboscis monkeys, Mahakam dolphins and Hornbills, as well as how to protect and preserve their nature. The game received 46 downloads from March 1, 2021 to May 24, 2021.
URI: http://repository.unmul.ac.id/handle/123456789/7411
ISSN: ISSN : 2156-5570 (Online) ISSN : 2158-107X (Print)
Appears in Collections:A - Computer Sciences and Information Technology



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