Pemanfaatan Aplikasi Virtual Meetingdan Permainan Digital pada Webinar Edukasi PHBSMasyarakat di Masa Pandemi Covid-19
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Date
2021-10-01Author
Ifroh, Riza Hayati
Alamsyah, Alamsyah
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People's lifestyles before and during the pandemic have changed (low physical activity, increased consumption of high-calorie foods, smoking, and other risky behaviors) that can increase the prevalence of non-communicable diseases. Digital-based healtheducation strategies are still needed to support increasing public awareness and willingness to live healthier. The purpose of the activity is to increase public understanding and awareness for healthy living and develop health education strategies that can be utilized during the pandemic, namely the virtual zoom meeting application and digital quiz game. The implementation method adapts Laswell and Shannon Weavers's model with the stages of 1) preparation, 2) implementation and development of health education methods, 3) physical activity, 4) evaluation in the form of digital games. The results of the activity that the understanding of the participants' clean and healthy living behavior in several PHBS concepts are already above 70%, in the concept and benefits of germs, the benefits of drinking water, handwashing behavior, and efforts to protect the environment. Further educational interventions need to be carried out on aspects that are still low, namely the concept of physical activity, healthy and balanced nutrition that is more in-depth. There will be multi-sectoral collaboration and a combination of other preventive strategies so that the involvement of various parties in the success of changing public health behavior can be maximized.Keywords: Healthy life, virtual meeting, digital games, COVID-19