Show simple item record

dc.contributor.authorHatta, Heliza Rahmania
dc.contributor.authorHakim, Muhammad
dc.contributor.authorMaharani, Septya
dc.contributor.authorKhairina, Dyna Marisa
dc.contributor.authorSetyadi, Hario Jati
dc.date.accessioned2022-03-14T13:40:20Z
dc.date.available2022-03-14T13:40:20Z
dc.date.issued2021-10-14
dc.identifier.citationThe 3rd AEVEC 2021en_US
dc.identifier.urihttp://repository.unmul.ac.id/handle/123456789/27332
dc.description.abstractLearning English from childhood needs to be done to get a generation that has good English skills because children have a relatively easier and faster time to learn something. Therefore, the right interactive English learning method which can be easily understood by children needs to be applied. To realize interactive English learning, an English learning method is needed in the form of a media application using Android-based Augmented Reality (AR) technology to help children learn English. By utilizing AR technology, it is hoped that the English learning process for children will not only become more interactive but also be more independent. The AR method used is the Markerless Augmented Reality method, with this method the user no longer needs to use a marker to display digital elements. The objects that can be scanned consist of 10 objects, namely elephants, bears, tigers, camels, rhinos, bananas, apples, pears, oranges, and watermelons. Based on the results of the study, it can be concluded that the application runs according to the plan, so Augmented Reality with the markerless method can be applied for learning English.en_US
dc.publisherUniversitas Pendidikan Indonesiaen_US
dc.titleUsing Augmented Reality To Learn English For Childrenen_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record