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Tracer Study Menggunakan Framework Bootstrap
(Fakultas Ilmu Komputer dan Teknologi Informasi Universitas Mulawarman, 2016-09-01)
Tracer study merupakan salah satu sistem informasi yang telah banyak dipergunakan oleh perguruan tinggi di dunia untuk melakukan pengumpulan data lulusan. Sistem informasi tracer study telah mulai diterapkan di Indonesia ...
SMARTPHONE E-LEARNING PENETRATION ON COMPUTER SCIENCE AND COMPUTER EDUCATION STUDENTS
(Pustekkom Kemendikbud, 2020-06-22)
Level of smartphone usage can be used as an indicator of technological progress
of a region. This study aims to explore the background of the selection of smartphones and
applications used, as well as the level of internet ...
Model Evaluasi Pengguna Interface E-Learning
(Departemen Sistem Informasi, Institut Teknologi Sepuluh Nopember, 2013-12-02)
Penelitian ini bertujuan untuk membangun sebuah model evaluasi bagi pengguna interface e-learning. Model yang dirancang berdasarkan tiga kategori; user learning style, usability dan user benefit. Data penelitian diambil ...
Teacher and student readiness using e-Learning and m-Learning in Samarinda
(Institute of Advanced Engineering and Science (IAES), 2020-06)
This research is about the readiness of teachers and students to develop E-learning and M-learning for the learning process. Before developing and implementing an E-learning and M-learning system, it is important to ensure ...
Sistem Informasi Akreditasi Program Studi di Fakultas Ilmu Komputer dan Teknologi Informasi Universitas Mulawarman
(Univesitas Islam Negeri Sumatera Utara, 2019-04)
The study program is organized based on the curriculum so that students capable the knowledge,
attitudes, and behavior accordingly. Accreditation is a comprehensive process of evaluation and
assessment of commitment to ...
Penerapan Markerless Augmented Reality Untuk Pengenalan Alfabetik Beserta Objek Pada Anak Berbasis Android
(Fakultas Ilmu Komputer dan Teknologi Informasi Universitas Mulawarman, 2019-03-11)
Augmented Reality (AR) merupakan teknologi yang mampu menggabungkan objek maya dalam dua dimensi (2D) atau tiga dimensi (3D) ke dalam sebuah lingkungan nyata secara realtime. Salah satu implementasi AR di dalam bidang media ...
E-Learning User Interface Acceptance Based On Analysis Of User's Style, Usability And User Benefits
(Fakultas Ilmu Komputer, Universitas Indonesia, 2013-04-01)
E-learning does not function properly if the system is not in accordance with user needs. This study aims to establish an evaluation model for e-learning user interface according to user acceptance. The model is designed ...
