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dc.contributor.authorBudiman, Edy
dc.contributor.authorFirdaus, Muhammad Bambang
dc.contributor.authorHairah, Ummul
dc.date.accessioned2022-01-18T14:37:09Z
dc.date.available2022-01-18T14:37:09Z
dc.date.issued2021
dc.identifier.urihttp://repository.unmul.ac.id/handle/123456789/15323
dc.description.abstractAugmented Reality peripherals (ARP) that use marker detection objects have developed rapidly and are implemented in various forms to support the activities of everyday human life. The challenge that is currently being faced is the increasingly widespread application of ARP technology to the reliability of software product performance in detecting objects. This research has developed and implemented ARP in the academic space. The application development method uses the Multimedia Development Life Cycle (MDLC) approach, developed based on the Android operating system, using the Unity 3D Engine and Vuforia SDK. 3D object modelling with Sweet Home 3D. Whereas for testing the reliability of ARP performance in object detection using testing of light intensity, distance, occlusion and marker with each scenario.en_US
dc.language.isootheren_US
dc.titleAugmented Reality Peripheral Performance: Light Intensity, Distance, Occlusion and Marker Testingen_US
dc.typeOtheren_US


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